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1. Features already available in other MMOs that EVE doesnt have. - in Player Features and Ideas Discussion [original thread]
Skill respecs would be stupid, and these changes together would just make it easy to buy a high skillpoint character and remap/rename it to whatever your tastes. With the new skill que, you would be creating a business that doesn't need to exist, ...
- by Kieron Krodmandouin - at 2014.11.30 22:08:38
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2. Single IP Single Account - in Player Features and Ideas Discussion [original thread]
More importantly, trying to limit what people do on the internet is doomed to fail. Family businesses like Saudi Arabia have tried and failed, with near unlimited resources. There will always be a back door, a workaround, something.
- by Kieron Krodmandouin - at 2014.11.30 21:53:35
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3. Single IP Single Account - in Player Features and Ideas Discussion [original thread]
I do like the idea of allowing you to play the other characters on your account rather than needing a second account to multi-box. If it were implemented correctly you could control all of your toons through one game window, instead of needing mul...
- by Kieron Krodmandouin - at 2014.11.30 21:47:09
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4. Gate camping: maybe the game shouldn't encourage it - in Player Features and Ideas Discussion [original thread]
I think a lot of players are unaware how to use the map to know in advance that a system is camped, how to use those free seconds of cloak if caught by surprise, and how to use inattentive drake pilots to slip by safely if you don't think you can ...
- by Kieron Krodmandouin - at 2014.08.21 00:01:00
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I would like to see... The planted distress beacon... Set it to various levels of begging for help, kill pirates as they show up. Can set it to call bigger ships, so you can get on-demand battleship fights in your frigate. The loot and salvage sho...
- by Kieron Krodmandouin - at 2014.08.03 03:57:00
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6. Level 1 Missions - in Player Features and Ideas Discussion [original thread]
The game could be more noob friendly, I have tried to bring a few people into the game without luck. That said, the mission system could afford to be tweaked into something less completely boring. The game needs some easy excitement on demand. M...
- by Kieron Krodmandouin - at 2014.08.03 03:02:00
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7. Time to extend the skill queue - in Player Features and Ideas Discussion [original thread]
I completely agree with the OP, but I would be up for any kind of adjustment. I travel a lot, and occasionally don't have good internet. Hell, sometimes I am stuck on some damn third world cellphone data plan and have limited bandwidth as well. To...
- by Kieron Krodmandouin - at 2014.07.15 03:49:00
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8. I think it is about time to expand the universe - in Player Features and Ideas Discussion [original thread]
Seems pretty full already. The current game mechanics make it far too easy to call friends to a fight. By having warp gates only send you to the correct system a percent of the time in this corner of the universe, it would be impractical for bigge...
- by Kieron Krodmandouin - at 2014.03.21 01:47:00
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9. I think it is about time to expand the universe - in Player Features and Ideas Discussion [original thread]
Literally, we all know the rest of the sleepers condensed a second universe into a massive wormhole and that is where the Jovians hang their hats. The practical aspect of it would be to introduce a massive amount of new open space, preferably reso...
- by Kieron Krodmandouin - at 2014.03.21 01:30:00
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10. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Structure wise... Would like a ship reconfiguration thingy. Would allow you to swap out drones or swap out slots on a ship with something from your hold. Have it on a substantial cooldown, like 10 minutes a swap, so it is not abused too much. The...
- by Kieron Krodmandouin - at 2013.11.15 18:23:00
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11. [New skill] : Advanced Drone Durability - in Player Features and Ideas Discussion [original thread]
The problem I have with drones is that they are dead before I can recall them half the time, or before they get into range of my reppers. Maybe a "Mixed drone squad" skill that allowed me to include repair drones in my wing, or something. Would re...
- by Kieron Krodmandouin - at 2013.10.11 21:42:00
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12. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Cure blobs by introducing friendly fire.
- by Kieron Krodmandouin - at 2013.08.28 01:23:00
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13. Eve and tablet PC's - in EVE Technology Lab [original thread]
Girlfriend wants a new computer, told her I'd buy one if she will play Eve with me. She wants a tablet though, and I have no experience with such things. I can't imagine any issues, especially if I got the docking station, but I thought I'd ask fi...
- by Kieron Krodmandouin - at 2013.07.19 17:31:00
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14. noob PVP in T1 Frigates - in Ships and Modules [original thread]
With Amarr I would use a Tormentor just for the extra mids. Go big game hunting, you will never have a lower sig than you will flying an armor tanked afterburner frig, and with T1 ammo for your lasers, you can burn down big ships without ammo worr...
- by Kieron Krodmandouin - at 2013.06.29 09:35:00
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15. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
Can the "Trophy room" include a large bed, electric blanket and curling iron? Might as well cover all the bases and include a well stocked bar too.
- by Kieron Krodmandouin - at 2013.05.29 03:07:00
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16. Can we make flying frigates profitable somehow? - in Missions & Complexes [original thread]
Fair enough. Could still be interesting content though.
- by Kieron Krodmandouin - at 2013.05.19 01:03:00
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17. Can we make flying frigates profitable somehow? - in Missions & Complexes [original thread]
I realize it is a pretty big risk/reward issue, but flying anything much bigger that a cruiser I find annoyingly tedious. Frigates, on the other hand, are a lot of fun. The thing is, doing a level 3-4 in a frigate takes forever and is not really e...
- by Kieron Krodmandouin - at 2013.05.19 00:31:00
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18. Need More Tips - Hurricane - in Ships and Modules [original thread]
Lemonkiss wrote: Obs: 1 - I still cannot fly and fit all those items, would take me around 5days to fly this Fit. 2 - I had to put one Reactor Control because I was lacking powergrid to fit a Missile Launcher. 3 - I'm not sure about Hobgoblins...
- by Kieron Krodmandouin - at 2013.05.13 23:42:00
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19. so whats your favorite ship and why? - in Ships and Modules [original thread]
I always find myself back in my 100mn Legion. I guess I am a bit of a masochist.
- by Kieron Krodmandouin - at 2013.05.13 23:13:00
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20. What do you look for in a hull? - in EVE New Citizens Q&A [original thread]
This may not be the right forum, but it is a newbie question and any answers will likely benefit any new players. Question is... When building your new boat, what do you look at aside from hull bonuses to determine if it will do what you want it t...
- by Kieron Krodmandouin - at 2013.04.13 01:43:00
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